A downloadable asset pack for Windows and macOS


Inspired by the theme of "Genesis," this concept expands the religious relationship between God and Adam into the idea of a "game player" giving meaning to a "game character's" life and creating an "Eden" for them. It is a casual idle mobile game where players build a home for the protagonist, spend time together, and trigger different endings.

Players are invited by a spirit to redecorate the home of a young woman (the protagonist) who feels discouraged by unemployment and prefers to stay indoors. The protagonist’s ending is influenced by the player's choices.

**Core Hidden Setting (Implication):** In the game, the player’s role is akin to that of a god to the protagonist, while the spirit acts as the voice of the game developers, guiding the player. On one hand, the game aims to reflect the reality of unemployed and idle youth through the protagonist. On the other hand, it seeks to establish a meaningful connection between the game character and the player. Therefore, in some endings, the protagonist becomes aware of her true identity and communicates with the player by "breaking the fourth wall."

**Core Gameplay:** In the game, players use the in-game currency "Apples" to exchange for furniture and decorate a beautiful room for the protagonist without exceeding the space limit. Different furniture affects the protagonist in various ways, reflected through three core attributes: "Happiness," "Wisdom," and "Physical Fitness." When the space limit is reached, the game concludes, triggering different "basic ending branches" based on these three attribute values. After an ending branch is triggered, the game returns to the empty room screen from the beginning. By selecting different combinations and choices, players can continuously unlock new endings. All triggered ending dialogues can be viewed on the **[Ending Collection]** page in the main interface.

The current version is still in the development stage. During runtime or when adjusting the window size, occasional instability may occur. If you require higher program stability, we recommend waiting for subsequent optimized versions. We apologize in advance for any inconvenience and will continue to make improvements. Thank you for your experience and valuable understanding.


中文版:根据《创世纪》发散,从宗教中上帝与亚当的关系发展到“游戏玩家”赋予“游戏角色”生命意义并为其创造“伊甸园”。是一款放置就可进行的手机端休闲游戏,在为主人公建造家园,与其共度时光中触发不同的结局。

玩家受精灵的邀请来为一名因无业失意,不愿出门的宅家少女(主人公)重整小家,而主人公的结局受玩家影响。

核心隐藏设定(内涵):在游戏中,玩家的定位类似于主人公的上帝,精灵则是游戏制作方的代言,负责引导玩家。一方面,游戏希望通过主人公展现一些待业赋闲青年的现状,另一方面,游戏希望能够建立游戏角色与玩家的一定联系,因此,在一些结局中,主人公会意识到自己的真实身份,以“跨次元壁”的方式与玩家进行对话。

核心玩法:在游戏中通过游戏货币“苹果”兑换家具,并在不超过空间负荷的情况下为主人公布置漂亮的房间。不同的家具会对主人公带来不同的影响,体现为“幸福值”“智慧值”“体能值”三类基础状态值,最终空间负荷达到上限时会进行游戏结算,根据三类状态值进入不同的“基础结局分支”。在触发结局分支后,,回到游戏开始的空房间画面。通过选择不同的搭配和选项,不断解锁新的结局,并可以在主界面的【结局收集】页面查看已触发的结局对话。

当前版本尚处于开发阶段,在运行过程中或调整窗口大小时,可能偶发不稳定情况。若您对程序稳定性有较高要求,建议等待后续优化版本。我们为可能带来的不便提前致歉,并将持续改进。感谢您的体验与宝贵理解。

Published 7 days ago
StatusIn development
CategoryAssets
AuthorCc927
Tags2D, Singleplayer

Download

Download
Adan's Eden.zip 34 MB

Leave a comment

Log in with itch.io to leave a comment.